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Unreal engine 4, Sci fi environment

An sci fi environment made to work in unreal engine 4. (4.15). My pipeline involved low to high poly modelling in Maya with modular methodologies. Texturing and baking of normals was all done in Substance Painter and finally rendering, lighting and composition all in Unreal Engine. Very pleased with the ease of this pipeline with minimal need to go back and forth.

Unreal engine 4, Sci fi environment, corridor

Unreal engine 4, Sci fi environment, corridor

Unreal engine 4, Sci fi environment, door

Unreal engine 4, Sci fi environment, door

Unreal engine 4, Sci fi environment, floor

Unreal engine 4, Sci fi environment, floor

Work in progress. High poly preview in Maya.

Work in progress. High poly preview in Maya.

UV unwrapping. I decided to leave the terminal out, didn't quite feel it suited the environment.

UV unwrapping. I decided to leave the terminal out, didn't quite feel it suited the environment.