Work I did whilst on contract at Emerge Worlds. In this project my role was to create a game ready stylized industrial complex. I liaised closely with the art director/concept artist, Ben Ward for feedback. My tasks involved modelling and texturing. Assembly, lighting and post processing was done in Unity. The environment was designed with the intent of best modular practices, all uv sheets were packed into an atlas and used baked lighting. Geometry was used conservatively so that it could be ran on both mobile and PC VR. Lighting is all baked and a single directional light.
Art direction and Concept art painted by Ben Ward.